SpaaaceBSD-new CC0 1.0
This is a game I made for a 48-hour competition in November 2011. It's a multiplayer physics-based top-down 'race' set in space, where the idea is to knock your opponents into the [insert hazard here]-ified borders of the screen while avoiding rocks. Controls and other details are in the included readme.
These downloads have some additions beyond the minor changes outlined below, including better menus, controller support, crash damage and powerups.
An older updated version:
These have a few fixes and performance improvements made after the competition, but no gameplay changes or additions beyond adjusting some parameters.
This is the version I had after the 48-hour competition.