Guild Wars 2 build: Raids Chronomancer: quickness, power; alacrity, power; power
Build EditorA build for Guild Wars 2.
- choose between damage (Chronophantasma), Quickness (Seize the Moment) or Alacrity (Stretched Time)
- loses a fair amount of damage if interrupted during Continuum Split
- blocks projectiles as part of the rotation - careful on encounters where this is a problem
- range: melee, some 900
- passive utility: good boon strip, evade, some AoE Fury, some Vigor
- free utility: very good boon strip, invulnerability, block
- CC: very good, very good Pull, minor Immobilize
- cleave: reasonable
- mobility: poor, often low cost to bring some extra
Usage
- off cooldown: Blurred Frenzy, Well of Calamity, Well of Action, Split Second, Rewinder with 0 clones
- start: Phantasmal Warden, Bladecall, weapon swap, Illusionary Leap
Rotation
Phantasmal Swordsman, Continuum Split (if ready; during cast of Phantasmal Swordsman; with 2+ clones)
- Phantasmal Disenchanter, Signet of the Ether, Phantasmal Swordsman, Phantasmal Disenchanter, Split Second, Rewinder, Well of Calamity, Well of Action
Phantasmal Swordsman, Phantasmal Disenchanter, Signet of the Ether, Phantasmal Swordsman
weapon swap, Unstable Bladestorm, Bladecall, Phantasmal Disenchanter, Phantasmal Warden, Bladecall, Unstable Bladestorm, Bladecall
weapon swap, Phantasmal Swordsman, Blurred Frenzy, Blurred Frenzy